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 Kill-A-Krawla


Instructions:

Select a pill with the mouse then pull the elastic band and let fling, kill the bugs before they reach you, the more you kill the harder things will become!

Game Info:

Red pills will kill everything on the screen.
Try different shots for bonus points.
You can quit at any time by clicking the cross.

Red Bug 1 pt

Spider 5 pts

Scorpion 5 pts +10 Pills

 About SVG

This game has been written in Scalable Vector Graphics (SVG). SVG is a relatively new xml schema standard supported by W3C and advocated by Adobe. SVG is a language for rich graphical and interactive content in both Client and web applications, these days we see more and more web applications being written using flash for the graphical interface elements, proof that people expect to see exciting and new ways to display information, SVG provides an alternative to flash which currently dominates this domain and provides a readily applicable standard to non web graphical interfaces.

Personaly I think a bit of healthy competition is always a good thing hence my decision to investigate this new standard, additionaly having used flash on more than one occasion (including to write games that you may see on this site soon :) and having found its scripting component lacking in a number of areas and generaly not very easy to develop with, I was eager to see what SVG has to offer.

SVG allows a much higher degree of integration/interaction in webpages allowing the construction of single pages that have both HTML/XHTML and SVG/SMIL/MathML and a whole host of other standards, it is also quite flexible, the dynamic content can be approached in different ways either through inbuilt features of the language or via javascript thus most webmasters can familiarize themselves quickly.

However there is no editor that does all such as with flash, there are various tools typicaly Adobe that allow you to make the graphical content but none that provide easy creation of dynamic content. Additionaly it requires a plugin of which there are various ones about.

In conclusion SVG has a long way to go before it becomes a widely used standard, and given the rapid progression of flash in SVGs primary application space, may never become so. however I rest hopeful that it will be adopted by Client applications.

Anyone who wishes to discuss can e-mail me!

Razputin.



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