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Unfortunately, we live in a society where we feel the need to cast blame when things go wrong.

Aurora-Soft can therefore take NO responsibility for ANY problems arising from the use of our products or source code.
 

The Dot Net Zone is a resource for wanna-be Dot Net Wiz kids, primarily aimed at people who have nominated C# (CSharp) as their language of choice, and have a hankerin for writing games.

Eventually I will have a Dot Net class library for your predelection, so if your language of choice is VB.NET you may still be contented.

If anyone wishes to submit content/code snippets/classes C# or otherwise please make me aware via e-mail.

 Asteroids !

Heres a game I wrote in GDI+. Whilst awaiting the arrival of Directx 9 I wanted to see what was possible in graphics with C#.

more info...

 DirectX 9

I've prepared a few useful (I hope) implementations & samples, they have been written for use in my next game project:

Bratwurst.NET. No its not a sausage eating game, its a multiplayer shoot-em-up. Its origins are from a game of the same name with which I and another 6 people had great fun, we regularily squeezed around a friends Amiga (yes it was a freeware Amiga game) and tried to blast the hell out of each other. I haven't looked to see if its still around these days but I assure any Amiga owners out there, its well worth investigating.

Right back to the goodies:

The first class is a simple collision detection class that has some basic but very useful methods for finding if objects intersect each other. It currently implements detection between a variety of objects; line, sphere, plane, AABB.

more info...

This second class is a random 3D wall/maze generator. It provides a simple implementation of cube objects that together make walls of varying compositions.

more info...

Next is a collection of classes that form a Particle system for rendering of various effects from rain to fire. I'm using it in Bratwurst primarily for rendering bullets & explosions.

more info...

This is another class that provides a simple implementation of animated textures and gives an example of billboarding.

more info...




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