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 Particle System


This is a collection of classes that form a system for managing and rendering Particles.

Heres a brief explanation: It consists of a ParticleSystem class which has a collection of Particles classes. Each Particles class represents a type of particle to render and includes global information for that collection of Particle objects. The Particle object represents an individual particles information. Its pretty clear in the code, but here's a brief diagram resuming the implementation:




Download the latest version
Requires DirectX 9.0b
Includes an example project to help you get started.

Again there is lots of room for improvement so I will continue to expand it, any feedback is appreciated.




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